Qualifications :
• Experience using Unity particle system Shuriken / Unity's VFX Graph / Unreal Engine Niagara / Unreal Engine Cascade / Any proprietary engine (Any or all of Them).
• Node based Shader Authoring.
• Strong sense of rhythm and color theory.
• Fluent in english.- Self motivated and well organized.
• Texture painting or generation skills (Photoshop/Krita, Substance Designer/After Effect, Animate/Toon Boom Harmony, ...).
• Experience in any 3D package like Maya, 3DS max, but preferably Blender.
Bonus :
• Tool & pipeline building, or other tech-artist qualifications.
• Knowledge of Houdini, Embergen or any simulation Package.
• Knowledge of animated texture painting.(2D FX).